A downloadable game

A little experiment with compute shader based particles. 512^2 (about 260 thousand) is the number of particles. I render those to a 240p render texture for the pixel effect and then apply tilt shift.

There is not really a point to this, I mainly built it as a learning exercise, but I think it looks kinda cool.

More information

Published234 days ago
StatusIn development
Tags2D, compute-shader, low-resolution, particles, Retro
Player countSingleplayer


512^2_v3.zip (12 MB)


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I could use it to make some artistic project, but the 512 stamp is not helping :(


I can provide that, what kind of project do you plan to do?